libretro-shaders-glsl-169-1-any.pkg.tar.xz


Advertisement

Description

libretro-shaders-glsl - Collection of GLSL shaders for libretro

Distribution: Arch Linux
Repository: Arch Linux Community x86_64
Package name: libretro-shaders-glsl
Package version: 169
Package release: 1
Package architecture: any
Package type: xz
Installed size: 21.44 MB
Download size: 16.16 MB
Official Mirror: ftp5.gwdg.de
Collection of GLSL shaders for libretro. Packager: Maxime Gauduin <alucryd@archlinux.org>. License: GPL3

Alternatives

Provides

  • libretro-shaders

Conflicts

  • libretro-shaders

    Download

    Source package: unknown

    Install Howto

    1. Enable the community repository on /etc/pacman.conf:
      [community]
      Include = /etc/pacman.d/mirrorlist
      
    2. Install libretro-shaders-glsl xz package:
      # pacman -Sy libretro-shaders-glsl

    Files

    • /usr/
    • /usr/share/
    • /usr/share/libretro/
    • /usr/share/libretro/shaders/slang-conversion-template.glsl
    • /usr/share/libretro/shaders/stock.glsl
    • /usr/share/libretro/shaders/3dfx/3dfx_4x1.glslp
    • /usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_0.glsl
    • /usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_1.glsl
    • /usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_2.glsl
    • /usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0-level2.glslp
    • /usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0.glslp
    • /usr/share/libretro/shaders/anti-aliasing/advanced-aa.glslp
    • /usr/share/libretro/shaders/anti-aliasing/fxaa.glslp
    • /usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0.glsl
    • /usr/share/libretro/shaders/anti-aliasing/shaders/advanced-aa.glsl
    • /usr/share/libretro/shaders/anti-aliasing/shaders/fxaa.glsl
    • /usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.glsl
    • /usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl
    • /usr/share/libretro/shaders/blurs/blur-gauss-h.glsl
    • /usr/share/libretro/shaders/blurs/blur-gauss-v.glsl
    • /usr/share/libretro/shaders/blurs/blur5fast-horizontal.glsl
    • /usr/share/libretro/shaders/blurs/blur5fast-vertical.glsl
    • /usr/share/libretro/shaders/blurs/blur9fast-horizontal.glsl
    • /usr/share/libretro/shaders/blurs/blur9fast-vertical.glsl
    • /usr/share/libretro/shaders/blurs/sharpsmoother.glsl
    • /usr/share/libretro/shaders/borders/
    • /usr/share/libretro/shaders/borders/1080p/bigblur.glslp
    • /usr/share/libretro/shaders/borders/1080p/border-1080p.png
    • /usr/share/libretro/shaders/borders/1080p/color-grid.glslp
    • /usr/share/libretro/shaders/borders/1080p/imgborder.glslp
    • /usr/share/libretro/shaders/borders/1080p/mudlord.glslp
    • /usr/share/libretro/shaders/borders/1080p/shiny-iterations.glslp
    • /usr/share/libretro/shaders/borders/1080p/snow.glslp
    • /usr/share/libretro/shaders/borders/1080p/voronoi.glslp
    • /usr/share/libretro/shaders/borders/1080p/water.glslp
    • /usr/share/libretro/shaders/borders/1440p/bigblur.glslp
    • /usr/share/libretro/shaders/borders/1440p/border-1440p.png
    • /usr/share/libretro/shaders/borders/1440p/color-grid.glslp
    • /usr/share/libretro/shaders/borders/1440p/imgborder.glslp
    • /usr/share/libretro/shaders/borders/1440p/mudlord.glslp
    • /usr/share/libretro/shaders/borders/1440p/shiny-iterations.glslp
    • /usr/share/libretro/shaders/borders/1440p/snow.glslp
    • /usr/share/libretro/shaders/borders/1440p/voronoi.glslp
    • /usr/share/libretro/shaders/borders/1440p/water.glslp
    • /usr/share/libretro/shaders/borders/2160p/bigblur.glslp
    • /usr/share/libretro/shaders/borders/2160p/border-2160p.png
    • /usr/share/libretro/shaders/borders/2160p/color-grid.glslp
    • /usr/share/libretro/shaders/borders/2160p/imgborder.glslp
    • /usr/share/libretro/shaders/borders/2160p/mudlord.glslp
    • /usr/share/libretro/shaders/borders/2160p/shiny-iterations.glslp
    • /usr/share/libretro/shaders/borders/2160p/snow.glslp
    • /usr/share/libretro/shaders/borders/2160p/voronoi.glslp
    • /usr/share/libretro/shaders/borders/2160p/water.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/bigblur.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/border-2560x1600.png
    • /usr/share/libretro/shaders/borders/2560x1600/color-grid.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/imgborder.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/mudlord.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/shiny-iterations.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/snow.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/voronoi.glslp
    • /usr/share/libretro/shaders/borders/2560x1600/water.glslp
    • /usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-easymode.glslp
    • /usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-royale.glslp
    • /usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout.glslp
    • /usr/share/libretro/shaders/borders/gameboy-player/gameboy-player.glslp
    • /usr/share/libretro/shaders/borders/gameboy-player/gameboy-player.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblack.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblocks.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcamo.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube2.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpknit.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpmachine.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpplanets.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbppokemon.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpstone.png
    • /usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpwood.png
    • /usr/share/libretro/shaders/borders/resources/bigblur-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/bigblur-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/bigblur-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/bigblur-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/bigblur-horiz.glsl
    • /usr/share/libretro/shaders/borders/resources/bigblur-vert.glsl
    • /usr/share/libretro/shaders/borders/resources/color-grid-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/color-grid-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/color-grid-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/color-grid-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-gameboy-player.glsl
    • /usr/share/libretro/shaders/borders/resources/imgborder-sgb.glsl
    • /usr/share/libretro/shaders/borders/resources/mudlord-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/mudlord-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/mudlord-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/mudlord-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/shiny-iterations-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/shiny-iterations-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/shiny-iterations-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/shiny-iterations-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/snow-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/snow-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/snow-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/snow-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/voronoi-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/voronoi-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/voronoi-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/voronoi-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/resources/water-1080p.glsl
    • /usr/share/libretro/shaders/borders/resources/water-1440p.glsl
    • /usr/share/libretro/shaders/borders/resources/water-2160p.glsl
    • /usr/share/libretro/shaders/borders/resources/water-2560x1600.glsl
    • /usr/share/libretro/shaders/borders/sgb/sgb-crt-easymode.glslp
    • /usr/share/libretro/shaders/borders/sgb/sgb-crt-royale.glslp
    • /usr/share/libretro/shaders/borders/sgb/sgb-tvout+interlacing.glslp
    • /usr/share/libretro/shaders/borders/sgb/sgb.glslp
    • /usr/share/libretro/shaders/borders/sgb/sgb.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-berry.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-dandelion.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-grape.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-kiwi.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-red.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-teal.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/pokemon-crystal.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/sgb-default.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/sgb2-circuitboard.png
    • /usr/share/libretro/shaders/borders/sgb/sample-borders/sgb2-default.png
    • /usr/share/libretro/shaders/crt/crt-aperture.glslp
    • /usr/share/libretro/shaders/crt/crt-caligari.glslp
    • /usr/share/libretro/shaders/crt/crt-cgwg-fast.glslp
    • /usr/share/libretro/shaders/crt/crt-easymode-halation.glslp
    • /usr/share/libretro/shaders/crt/crt-easymode.glslp
    • /usr/share/libretro/shaders/crt/crt-geom.glslp
    • /usr/share/libretro/shaders/crt/crt-hyllian-multipass.glslp
    • /usr/share/libretro/shaders/crt/crt-hyllian.glslp
    • /usr/share/libretro/shaders/crt/crt-interlaced-halation.glslp
    • /usr/share/libretro/shaders/crt/crt-lottes-multipass.glslp
    • /usr/share/libretro/shaders/crt/crt-lottes.glslp
    • /usr/share/libretro/shaders/crt/crt-nes-mini.glslp
    • /usr/share/libretro/shaders/crt/crt-pi-vertical.glslp
    • /usr/share/libretro/shaders/crt/crt-pi.glslp
    • /usr/share/libretro/shaders/crt/crt-royale.glslp
    • /usr/share/libretro/shaders/crt/crtglow_gauss.glslp
    • /usr/share/libretro/shaders/crt/crtglow_gauss_ntsc_3phase.glslp
    • /usr/share/libretro/shaders/crt/crtglow_lanczos.glslp
    • /usr/share/libretro/shaders/crt/crtsim.glslp
    • /usr/share/libretro/shaders/crt/gtu-famicom.glslp
    • /usr/share/libretro/shaders/crt/gtuv50.glslp
    • /usr/share/libretro/shaders/crt/metacrt.glslp
    • /usr/share/libretro/shaders/crt/phosphorlut.glslp
    • /usr/share/libretro/shaders/crt/shaders/crt-aperture.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-caligari.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-cgwg-fast.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-geom.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-hyllian.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-lottes.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-nes-mini.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-pi-vertical.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-pi.glsl
    • /usr/share/libretro/shaders/crt/shaders/dotmask.glsl
    • /usr/share/libretro/shaders/crt/shaders/tvout-tweaks.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_horiz.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_vert.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/crt-easymode-halation.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/linearize.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/threshold.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/bloompass.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/scanpass.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMask.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-brightpass.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-passthru.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.glsl
    • /usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.glsl
    • /usr/share/libretro/shaders/crt/shaders/crtsim/artifacts.png
    • /usr/share/libretro/shaders/crt/shaders/crtsim/composite.glsl
    • /usr/share/libretro/shaders/crt/shaders/crtsim/mask.png
    • /usr/share/libretro/shaders/crt/shaders/crtsim/post-downsample.glsl
    • /usr/share/libretro/shaders/crt/shaders/crtsim/post-upsample.glsl
    • /usr/share/libretro/shaders/crt/shaders/crtsim/present.glsl
    • /usr/share/libretro/shaders/crt/shaders/crtsim/screen.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/blur_horiz.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/blur_vert.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/gauss_horiz.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/gauss_vert.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/lanczos_horiz.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/linearize.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/resolve.glsl
    • /usr/share/libretro/shaders/crt/shaders/glow/threshold.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC_LUT.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC_combined.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/NesTable.png
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/combFilter.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/lowPass.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/scaleX.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-famicom/scaleY.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-v050/pass1.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-v050/pass2.glsl
    • /usr/share/libretro/shaders/crt/shaders/gtu-v050/pass3.glsl
    • /usr/share/libretro/shaders/crt/shaders/metacrt/Image.glsl
    • /usr/share/libretro/shaders/crt/shaders/metacrt/basilica.png
    • /usr/share/libretro/shaders/crt/shaders/metacrt/bufC.glsl
    • /usr/share/libretro/shaders/crt/shaders/metacrt/bufD.glsl
    • /usr/share/libretro/shaders/crt/shaders/metacrt/gradient.png
    • /usr/share/libretro/shaders/crt/shaders/metacrt/woodgrain.png
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass0.glsl
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass1.glsl
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/scanlines-interlace-linearize.glsl
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/aperture-grille.png
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/shadowmask.png
    • /usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/slotmask.png
    • /usr/share/libretro/shaders/cubic/cubic-gamma-correct.glslp
    • /usr/share/libretro/shaders/cubic/cubic.glslp
    • /usr/share/libretro/shaders/cubic/shaders/cubic-gamma-correct.glsl
    • /usr/share/libretro/shaders/cubic/shaders/cubic.glsl
    • /usr/share/libretro/shaders/cubic/shaders/linearize.glsl
    • /usr/share/libretro/shaders/ddt/ddt.glslp
    • /usr/share/libretro/shaders/ddt/shaders/ddt.glsl
    • /usr/share/libretro/shaders/deblur/sedi.glslp
    • /usr/share/libretro/shaders/deblur/simoneT-3d-2d-mixed.glslp
    • /usr/share/libretro/shaders/deblur/shaders/3d-2d-mixed.glsl
    • /usr/share/libretro/shaders/deblur/shaders/sedi-v1.0.glsl
    • /usr/share/libretro/shaders/denoisers/fast-bilateral.glslp
    • /usr/share/libretro/shaders/denoisers/shaders/fast-bilateral.glsl
    • /usr/share/libretro/shaders/dithering/bayer-matrix-dithering.glslp
    • /usr/share/libretro/shaders/dithering/cbod_v1.glslp
    • /usr/share/libretro/shaders/dithering/gdapt.glslp
    • /usr/share/libretro/shaders/dithering/gendither.glslp
    • /usr/share/libretro/shaders/dithering/mdapt.glslp
    • /usr/share/libretro/shaders/dithering/shaders/bayer-matrix-dithering.glsl
    • /usr/share/libretro/shaders/dithering/shaders/gendither.glsl
    • /usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass1.glsl
    • /usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass2.glsl
    • /usr/share/libretro/shaders/dithering/shaders/gdapt/gdapt-pass0.glsl
    • /usr/share/libretro/shaders/dithering/shaders/gdapt/gdapt-pass1.glsl
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass0.glsl
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass1.glsl
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass2.glsl
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass3.glsl
    • /usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass4.glsl
    • /usr/share/libretro/shaders/eagle/super-eagle.glslp
    • /usr/share/libretro/shaders/eagle/shaders/supereagle.glsl
    • /usr/share/libretro/shaders/handheld/dot.glslp
    • /usr/share/libretro/shaders/handheld/gameboy-light.glslp
    • /usr/share/libretro/shaders/handheld/gameboy-pocket.glslp
    • /usr/share/libretro/shaders/handheld/gameboy.glslp
    • /usr/share/libretro/shaders/handheld/gba-color.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color-motionblur.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color-motionblur.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color-motionblur.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color-motionblur.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid-v2.glslp
    • /usr/share/libretro/shaders/handheld/lcd-grid.glslp
    • /usr/share/libretro/shaders/handheld/lcd3x.glslp
    • /usr/share/libretro/shaders/handheld/nds-color.glslp
    • /usr/share/libretro/shaders/handheld/nds.glslp
    • /usr/share/libretro/shaders/handheld/psp-color.glslp
    • /usr/share/libretro/shaders/handheld/vba-color.glslp
    • /usr/share/libretro/shaders/handheld/console-border/dmg-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/dmg-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/dmg-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/dmg-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/dmg-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gb-pocket-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gb-pocket-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gb-pocket-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gb-pocket-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gb-pocket-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gba-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gba-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gba-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gba-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gba-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gbc-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gbc-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gbc-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gbc-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gbc-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gg-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gg-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gg-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gg-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/gg-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/ngpc-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/ngpc-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/ngpc-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/ngpc-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/ngpc-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/psp-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/psp-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/psp-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/psp-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/psp-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/dmg-2x-old.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/dmg-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/dmg-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/dmg-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/dmg-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gb-pocket-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gb-pocket-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gb-pocket-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gb-pocket-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gb-pocket-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gba-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gba-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gba-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gba-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gba-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gbc-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gbc-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gbc-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gbc-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gbc-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gg-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gg-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gg-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gg-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/gg-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/ngpc-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/ngpc-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/ngpc-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/ngpc-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/ngpc-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/psp-2x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/psp-3x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/psp-4x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/psp-5x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/old/psp-6x.glslp
    • /usr/share/libretro/shaders/handheld/console-border/resources/color-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/dmg-background.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/dmg-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/dmg-palette.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/gba-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/gg-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/ngpc-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/pocket-background.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/pocket-border-square-4x.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/pocket-palette.png
    • /usr/share/libretro/shaders/handheld/console-border/resources/psp border.png
    • /usr/share/libretro/shaders/handheld/console-border/shader-files/border.glsl
    • /usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass-5.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/background.png
    • /usr/share/libretro/shaders/handheld/lcd-shader/lcd-pass-0.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/lcd-pass-1.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/lcd-pass-2.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/lcd-pass-3.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/lcd-shader.glslp
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup/lcd-pass-2.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup/lcd-pass-3.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup/lcd-pass-4.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup/lcd-pass-5.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup/lcd-shader.glslp
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-0.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-1.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-2.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-3.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-4.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-pass-5.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-2/lcd-shader.glslp
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-3/lcd-pass-0.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-3/lcd-pass-1.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-3/lcd-pass-2.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-3/lcd-pass-3.glsl
    • /usr/share/libretro/shaders/handheld/lcd-shader/backup-3/lcd-shader.glslp
    • /usr/share/libretro/shaders/handheld/shaders/dot.glsl
    • /usr/share/libretro/shaders/handheld/shaders/lcd3x.glsl
    • /usr/share/libretro/shaders/handheld/shaders/color/gba-color-old.glsl
    • /usr/share/libretro/shaders/handheld/shaders/color/gba-color.glsl
    • /usr/share/libretro/shaders/handheld/shaders/color/nds-color.glsl
    • /usr/share/libretro/shaders/handheld/shaders/color/psp-color.glsl
    • /usr/share/libretro/shaders/handheld/shaders/color/vba-color.glsl
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/README.md
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/background.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/palette.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass0.glsl
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass1.glsl
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass2.glsl
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass3.glsl
    • /usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass4.glsl
    • /usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid-v2.glsl
    • /usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid.glsl
    • /usr/share/libretro/shaders/hqx/hq2x-halphon.glslp
    • /usr/share/libretro/shaders/hqx/hq2x.glslp
    • /usr/share/libretro/shaders/hqx/hq3x.glslp
    • /usr/share/libretro/shaders/hqx/hq4x.glslp
    • /usr/share/libretro/shaders/hqx/resources/hq2x.png
    • /usr/share/libretro/shaders/hqx/resources/hq3x.png
    • /usr/share/libretro/shaders/hqx/resources/hq4x.png
    • /usr/share/libretro/shaders/hqx/shader-files/hq2x-halphon.glsl
    • /usr/share/libretro/shaders/hqx/shader-files/hq2x.glsl
    • /usr/share/libretro/shaders/hqx/shader-files/hq3x.glsl
    • /usr/share/libretro/shaders/hqx/shader-files/hq4x.glsl
    • /usr/share/libretro/shaders/hqx/shader-files/pass1.glsl
    • /usr/share/libretro/shaders/hqx/single-pass/hq2x.glslp
    • /usr/share/libretro/shaders/hqx/single-pass/hq3x.glslp
    • /usr/share/libretro/shaders/hqx/single-pass/hq4x.glslp
    • /usr/share/libretro/shaders/hqx/single-pass/shader-files/hq2x.glsl
    • /usr/share/libretro/shaders/hqx/single-pass/shader-files/hq3x.glsl
    • /usr/share/libretro/shaders/hqx/single-pass/shader-files/hq4x.glsl
    • /usr/share/libretro/shaders/misc/anaglyph-to-side-by-side.glsl
    • /usr/share/libretro/shaders/misc/cardboard-vr.glslp
    • /usr/share/libretro/shaders/misc/cocktail-cab-portrait.glsl
    • /usr/share/libretro/shaders/misc/cocktail-cabinet.glsl
    • /usr/share/libretro/shaders/misc/color-mangler.glsl
    • /usr/share/libretro/shaders/misc/colorimetry.glsl
    • /usr/share/libretro/shaders/misc/deband.glsl
    • /usr/share/libretro/shaders/misc/deposterize-pass0.glsl
    • /usr/share/libretro/shaders/misc/deposterize-pass1.glsl
    • /usr/share/libretro/shaders/misc/edge-detect.glsl
    • /usr/share/libretro/shaders/misc/image-adjustment.glsl
    • /usr/share/libretro/shaders/misc/interlacing.glsl
    • /usr/share/libretro/shaders/misc/nes-color-decoder.glsl
    • /usr/share/libretro/shaders/misc/ntsc-colors.glsl
    • /usr/share/libretro/shaders/misc/scanline.glsl
    • /usr/share/libretro/shaders/misc/side-by-side-simple.glsl
    • /usr/share/libretro/shaders/motionblur/braid-rewind.glslp
    • /usr/share/libretro/shaders/motionblur/motionblur-simple.glslp
    • /usr/share/libretro/shaders/motionblur/shaders/braid-rewind.glsl
    • /usr/share/libretro/shaders/motionblur/shaders/motionblur-simple.glsl
    • /usr/share/libretro/shaders/nedi/fast-bilateral-nedi.glslp
    • /usr/share/libretro/shaders/nedi/nedi.glslp
    • /usr/share/libretro/shaders/nedi/shaders/nedi-jinc.glsl
    • /usr/share/libretro/shaders/nedi/shaders/nedi-pass0.glsl
    • /usr/share/libretro/shaders/nedi/shaders/nedi-pass1.glsl
    • /usr/share/libretro/shaders/nedi/shaders/nedi-pass2.glsl
    • /usr/share/libretro/shaders/nnedi3/LICENSE
    • /usr/share/libretro/shaders/nnedi3/README.md
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-luma.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-rgb.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns16-4x-luma.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns32-4x-rgb.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.glslp
    • /usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.glslp
    • /usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput0.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput3.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/rgb-to-yuv.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/slang-conversion-template.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-2x.glsl
    • /usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-4x.glsl
    • /usr/share/libretro/shaders/ntsc/artifact-colors.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-256px-gauss-scanline.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-256px-svideo-gauss-scanline.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-256px-svideo.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-256px.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-320px-gauss-scanline.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-320px-svideo-gauss-scanline.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-320px-svideo.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-320px.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-nes.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-svideo.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc-vcr.glslp
    • /usr/share/libretro/shaders/ntsc/ntsc.glslp
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-gauss-pass.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-composite-2phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-composite-3phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-svideo-2phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-svideo-3phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase-gamma.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase-linear.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase-gamma.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase-linear.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-stock.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors0.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors1.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors2.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-vcr/loose-connection.glsl
    • /usr/share/libretro/shaders/ntsc/shaders/ntsc-vcr/vcr-overlay.png
    • /usr/share/libretro/shaders/omniscale/omniscale-legacy.glslp
    • /usr/share/libretro/shaders/omniscale/omniscale.glslp
    • /usr/share/libretro/shaders/omniscale/shaders/omniscale-legacy.glsl
    • /usr/share/libretro/shaders/omniscale/shaders/omniscale.glsl
    • /usr/share/libretro/shaders/pal/pal-r57shell.glslp
    • /usr/share/libretro/shaders/pal/pal.glslp
    • /usr/share/libretro/shaders/pal/shaders/pal-r57shell.glsl
    • /usr/share/libretro/shaders/pal/shaders/pal-singlepass.glsl
    • /usr/share/libretro/shaders/presets/c64-monitor.glslp
    • /usr/share/libretro/shaders/presets/crt-royale-kurozumi.glslp
    • /usr/share/libretro/shaders/presets/crtsim-grungy.glslp
    • /usr/share/libretro/shaders/presets/nes-color-decoder+colorimetry+pixellate.glslp
    • /usr/share/libretro/shaders/presets/nes-color-decoder+pixellate.glslp
    • /usr/share/libretro/shaders/presets/xsoft+scalefx-level2aa+sharpsmoother.glslp
    • /usr/share/libretro/shaders/presets/xsoft+scalefx-level2aa.glslp
    • /usr/share/libretro/shaders/reshade/lut.glslp
    • /usr/share/libretro/shaders/reshade/shaders/
    • /usr/share/libretro/shaders/reshade/shaders/LUT/16.png
    • /usr/share/libretro/shaders/reshade/shaders/LUT/32.png
    • /usr/share/libretro/shaders/reshade/shaders/LUT/64.png
    • /usr/share/libretro/shaders/reshade/shaders/LUT/LUT.glsl
    • /usr/share/libretro/shaders/reshade/shaders/LUT/schindlers-list-17.png
    • /usr/share/libretro/shaders/retro/aann.glslp
    • /usr/share/libretro/shaders/retro/bevel.glslp
    • /usr/share/libretro/shaders/retro/pixellate.glslp
    • /usr/share/libretro/shaders/retro/quilez.glslp
    • /usr/share/libretro/shaders/retro/retro-v2.glslp
    • /usr/share/libretro/shaders/retro/sharp-bilinear.glslp
    • /usr/share/libretro/shaders/retro/smootheststep.glslp
    • /usr/share/libretro/shaders/retro/shaders/aann.glsl
    • /usr/share/libretro/shaders/retro/shaders/bevel.glsl
    • /usr/share/libretro/shaders/retro/shaders/pixellate.glsl
    • /usr/share/libretro/shaders/retro/shaders/quilez.glsl
    • /usr/share/libretro/shaders/retro/shaders/retro-v2.glsl
    • /usr/share/libretro/shaders/retro/shaders/sharp-bilinear.glsl
    • /usr/share/libretro/shaders/retro/shaders/smootheststep.glsl
    • /usr/share/libretro/shaders/sabr/sabr-hybrid-deposterize.glslp
    • /usr/share/libretro/shaders/sabr/sabr.glslp
    • /usr/share/libretro/shaders/sabr/shaders/sabr-hybrid.glsl
    • /usr/share/libretro/shaders/sabr/shaders/sabr-v3.0.glsl
    • /usr/share/libretro/shaders/scalefx/scalefx-hybrid.glslp
    • /usr/share/libretro/shaders/scalefx/scalefx.glslp
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass0.glsl
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass1.glsl
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass2.glsl
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass3.glsl
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass4-hybrid.glsl
    • /usr/share/libretro/shaders/scalefx/shaders/scalefx-pass4.glsl
    • /usr/share/libretro/shaders/scalenx/
    • /usr/share/libretro/shaders/scalenx/shaders/scale2x.glsl
    • /usr/share/libretro/shaders/scalenx/shaders/scale2xSFX.glsl
    • /usr/share/libretro/shaders/scalenx/shaders/scale2xplus.glsl
    • /usr/share/libretro/shaders/scalenx/shaders/scale3x.glsl
    • /usr/share/libretro/shaders/scalenx/shaders/scale3xSFX.glsl
    • /usr/share/libretro/shaders/sharpen/adaptive-sharpen.glslp
    • /usr/share/libretro/shaders/sharpen/shaders/adaptive-sharpen.glsl
    • /usr/share/libretro/shaders/windowed/jinc2-sharp.glslp
    • /usr/share/libretro/shaders/windowed/jinc2-sharper.glslp
    • /usr/share/libretro/shaders/windowed/jinc2.glslp
    • /usr/share/libretro/shaders/windowed/lanczos2-sharp.glslp
    • /usr/share/libretro/shaders/windowed/shaders/jinc2-sharp.glsl
    • /usr/share/libretro/shaders/windowed/shaders/jinc2-sharper.glsl
    • /usr/share/libretro/shaders/windowed/shaders/jinc2.glsl
    • /usr/share/libretro/shaders/windowed/shaders/lanczos2-sharp.glsl
    • /usr/share/libretro/shaders/xbr/2xBR-lv1-multipass.glslp
    • /usr/share/libretro/shaders/xbr/super-2xbr-3d-2p.glslp
    • /usr/share/libretro/shaders/xbr/super-2xbr-3d-3p-smoother.glslp
    • /usr/share/libretro/shaders/xbr/super-4xbr-3d-4p.glslp
    • /usr/share/libretro/shaders/xbr/super-4xbr-3d-6p-smoother.glslp
    • /usr/share/libretro/shaders/xbr/super-xbr-2p.glslp
    • /usr/share/libretro/shaders/xbr/super-xbr-3p-smoother.glslp
    • /usr/share/libretro/shaders/xbr/super-xbr-6p.glslp
    • /usr/share/libretro/shaders/xbr/xbr-hybrid.glslp
    • /usr/share/libretro/shaders/xbr/xbr-lv2.glslp
    • /usr/share/libretro/shaders/xbr/xbr-lv3.glslp
    • /usr/share/libretro/shaders/xbr/shaders/xbr-lv2.glsl
    • /usr/share/libretro/shaders/xbr/shaders/xbr-lv3.glsl
    • /usr/share/libretro/shaders/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass0.glsl
    • /usr/share/libretro/shaders/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass1.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/custom-jinc2-sharper.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass0.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass1.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass2.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass0.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass2.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass0.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass1.glsl
    • /usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass2.glsl
    • /usr/share/libretro/shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.glsl
    • /usr/share/libretro/shaders/xbrz/4xbrz-linear.glslp
    • /usr/share/libretro/shaders/xbrz/5xbrz-linear.glslp
    • /usr/share/libretro/shaders/xbrz/6xbrz-linear.glslp
    • /usr/share/libretro/shaders/xbrz/shaders/4xbrz.glsl
    • /usr/share/libretro/shaders/xbrz/shaders/5xbrz.glsl
    • /usr/share/libretro/shaders/xbrz/shaders/6xbrz.glsl
    • /usr/share/libretro/shaders/xsal/2xsal-level2-crt.glslp
    • /usr/share/libretro/shaders/xsal/2xsal.glslp
    • /usr/share/libretro/shaders/xsal/4xsal-level2-crt.glslp
    • /usr/share/libretro/shaders/xsal/4xsal-level2-hq.glslp
    • /usr/share/libretro/shaders/xsal/4xsal-level2.glslp
    • /usr/share/libretro/shaders/xsal/shaders/2xsal-level2-hq.glsl
    • /usr/share/libretro/shaders/xsal/shaders/2xsal-level2-pass2.glsl
    • /usr/share/libretro/shaders/xsal/shaders/2xsal-level2.glsl
    • /usr/share/libretro/shaders/xsal/shaders/2xsal.glsl
    • /usr/share/libretro/shaders/xsoft/4xsoft.glslp
    • /usr/share/libretro/shaders/xsoft/4xsoftSdB.glslp
    • /usr/share/libretro/shaders/xsoft/shaders/4xsoft.glsl
    • /usr/share/libretro/shaders/xsoft/shaders/4xsoftSdB.glsl
    Advertisement
    Advertisement